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Neato! Always considered doing this in Twine 2 before, and as you show here it definitely works..! My only suggestion is to add some basic stats to track e.g. how many spills the player cleaned, what children they've found/helped, how much Energy they used (and how much they have left at the end), and maybe a few achievements for e.g. when Kenneth and Orville are reunited. Just so that each run can easily be shared with others.

Thanks for the feedback! I think you may be right: finding the balance between showing and hiding what's present in the game is something I've never figured out. You should try it in Twine, it's a fun experiment.

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This is really cool, however I haven't been able to finish a round in three tries. There always comes some point where for reasons I can't discover, the game suddenly completely freezes.

That aside, quite neat!

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Thanks! I've seen that bug and have been unable to trace its source so far (it seems like an endless loop of some kind). I'll take another look!